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Beyond These Stars is out, and its city has a very large landlord

A new city builder asks you to settle on a space whale, keep its ecosystem healthy, and help your people find a way home. Beyond These Stars launched October 16 on PC and PC Game Pass.

By Kermzilla Studio | October 17, 2026 | 5 min read

Cover image for: Beyond These Stars is out, and its city has a very large landlord

Most city builders give you a patch of land and ask you to make it useful. Beyond These Stars gives you a patch of land that is also a gigantic space whale, and it has its own needs. The cosmic city builder from Balancing Monkey Games and publisher Hooded Horse launched on October 16, 2026. It is available on PC through Steam, GOG, the Epic Games Store and the Microsoft Store, and it is included with PC Game Pass.

The whale is called Kewa. Your settlers, the Peeps, build a home on Kewa's back while the creature travels through space. That makes the usual city-building question, how do I grow this settlement, a little more complicated. You also have to consider the living world underneath it. Your factories and roads cannot be planned as if the ground were an empty board, because the ground is an animal with an ecosystem to restore.

That tension is the hook, not simply the fact that the map happens to move. A city on a space whale could have been a funny setting pasted onto familiar menus. Here, the official descriptions put coexistence and ecosystem restoration alongside production and expansion. The pitch is that you are building a society with a host, rather than putting down streets on a silent planet and calling it a day.

A settlement that has to share its home

The central idea is easy to explain and immediately gives the game a different shape from a city builder built around a fixed map. The Peeps need homes, resources and increasingly complicated goods. Kewa needs a healthier ecosystem. Those needs can overlap, but they can also pull your plans in different directions. A new industrial chain may help your settlement grow, while the footprint of that growth asks you to pay attention to the whale's condition.

That mix gives players several questions to juggle. Which resources should the settlement produce at home? What is worth trading for? When does a new outpost solve a supply problem, and when does it create one more place that needs attention? How much should the city expand while Kewa's ecosystem still needs care? The announcements describe these systems, but they do not tell us how demanding the finished game feels in practice. That is something players can judge for themselves, rather than something a launch notice can settle.

What you do between the big ideas

Hooded Horse's release announcement describes a familiar set of city-builder jobs with a science-fiction route through them. You collect resources, build towns, research technology and arrange production chains so the right materials reach the right places. Trade with alien life and planetary outposts add more sources of goods. The Peeps' needs also keep the settlement from being only a spreadsheet with tiny roofs.

Thinking about those systems together is more useful than treating them as separate checkboxes. A production chain asks for space and supplies; an outpost can bring in resources, but it also adds another piece to the settlement's wider network. The ecological side gives expansion a cost to consider, while the residents' needs make the city feel like a place rather than an abstract supply chart. The game's premise ties those decisions to one shared home.

There is also a longer goal beyond keeping the settlement running. The publisher says players will travel through the universe, uncover ancient secrets and work toward returning home. That gives the building a reason to keep moving: the colony is trying to become capable enough to make the journey, rather than only filling available space with buildings.

PC release, Game Pass and the launch offer

The launch announcement lists four PC storefronts: Steam, GOG, Epic Games Store and the Microsoft Store. It also says the game is playable through PC Game Pass. Xbox Wire had listed it for October 16 as a day-one PC Game Pass release ahead of launch, so subscribers looking for something new in the service had a clear date to watch.

Hooded Horse's announcement lists a US price of $29.99, alongside regional prices of £24.99, €29.99 and ¥2,980. The publisher also announced a 20% launch discount for the first two weeks after release. Store prices and offer timers can vary by region, so check your preferred storefront before buying rather than relying on a number copied from a different country's page.

The publisher reported that the game had reached 250,000 wishlists before launch. That is a useful sign that people were waiting for it, though a wishlist figure cannot tell you whether its particular mix of ecology and production chains will suit your taste. If the premise catches you, the best next step is to look at current gameplay footage and the store page's details, then decide whether you want a slower settlement project or something with a different pace.

Who might want to take a closer look

The premise should make sense to players who like watching a small settlement turn into a complex network. You get the pleasure of connecting production steps, balancing supplies and opening new places to gather resources. The space-whale setting adds a second layer: growth has to coexist with the living place carrying the whole town.

If you prefer a city builder with one clean objective and little pressure to think about environmental trade-offs, that extra responsibility may be the part that either draws you in or gives you pause. The game is asking for a particular kind of planning. You are not only deciding how large the town should become, but how to help it thrive without treating Kewa as a disposable platform.

That also gives the game a useful distinction from a standard colony on an alien world. Kewa is both the settlement's home and part of the settlement's problem-solving. The outposts and trade routes can help with resources, but the core relationship stays close to home: people need a place to live, and that place needs care. Whether those systems create a satisfying balancing act will depend on how they feel once you are managing them, rather than on how tidy the concept sounds in a trailer.

For a closer look at the launch details, see Hooded Horse's release announcement and the developer's official game page. Both describe the game as available now. The basic invitation is a good one: build a town, learn what its people need, and remember that the ground beneath your next factory is very much alive.