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We Were Here Tomorrow brings its two-player puzzle adventure to Steam today

One Explorer has the view, the other has the tools, and neither can solve the mystery alone. We Were Here Tomorrow is scheduled to arrive October 20, with a new Antarctic facility to explore by voice and walkie-talkie.

By Kermzilla Studio | October 20, 2026 | 5 min read

Cover image for: We Were Here Tomorrow brings its two-player puzzle adventure to Steam today

Imagine standing in a strange room with a puzzle in front of you, while your friend is somewhere else looking at a completely different set of clues. You can talk, but you cannot simply point at the thing that matters. That little communication problem is the idea behind We Were Here Tomorrow, which is scheduled to launch on Steam today, October 20.

Developer Total Mayhem Games says this is the next entry in its co-op puzzle series. The setup sends two Explorers beneath the ice of Antarctica and into the Norček Industries facility. The pair wake with little recollection of how they got there, while the facility's director, Kathleen Bowe, asks them to continue work left unfinished by a missing research team. A global crisis hangs over the story, but the immediate job is more personal: compare what each player can see, figure out what the machines are asking for, and decide whether the person on the other end of the walkie-talkie has the right idea.

The studio describes the game as an asymmetric co-op adventure. In plain English, that means the two players do not get identical views or identical tools. One person may notice a symbol or mechanism that the other cannot see, so progress depends on describing details clearly and listening closely. The official Steam page calls the puzzles cooperative and notes that the game requires two players, a working PC-compatible microphone, and an internet connection. It is designed for a partner, not for a solo run with a spare character waiting in the wings.

A puzzle game where talking is part of the puzzle

That format gives the series a different rhythm from a conventional adventure. Both players can be looking at the same broad mystery, but they have to build a shared picture from separate observations. A useful description might be more than saying there is a red thing over here. Is it a switch, a light, or a mark on a panel? Which way is it facing? Does it change when the other player moves something? The game asks players to be precise without turning the conversation into a formal meeting. If your friend says the left one, the next question is naturally which person's left.

The walkie-talkie is more than a story prop in a game built around separated viewpoints. It is the bridge between two small, incomplete maps of the same situation. That makes the experience depend on having someone willing to communicate. A patient puzzle partner can make a difficult moment satisfying; a partner who vanishes mid-sentence to answer the door may turn a simple clue into a very long mystery.

Total Mayhem Games says the new setting is retro-futuristic, with unfamiliar tools, new characters, and the Norček Industries facility at the center of the story. The setting gives the puzzles a consistent place to live rather than presenting them as unrelated rooms. Players are meant to learn how the facility works as they go, while the reason they were brought there remains part of the larger mystery.

What is confirmed for launch

The studio's launch announcement sets October 20 as the release date and lists Steam, PlayStation 5, and Xbox Series X|S among the platforms. Its announcement describes the game as the biggest We Were Here adventure yet, with around 15 hours of content. That is the developer's estimate, not a promise that every pair will finish in exactly that time. Puzzle games tend to move at the speed of the people playing them, and one team can glide through a clue that leaves another team comparing notes for half an evening.

The announcement also mentions a Fan Edition on Steam, with additional downloadable content, and says the soundtrack will be available separately. Those details give interested players a few ways to approach the release, but the central appeal remains the same across editions: two people solving connected problems from different positions. The title's Tomorrow is not an instruction to postpone your plans. It is the name of an adventure whose story asks the pair to help decide what happens next.

For returning players, the studio presents this as another standalone adventure in the series. For newcomers, the store page's description makes the basic premise clear without asking you to know every earlier story: two people, separate perspectives, shared puzzles, and a facility full of unanswered questions. That is a useful starting point if you have a friend who enjoys escape-room puzzles but would rather trade a real locked room for a fictional one and a reliable internet connection.

Find your co-op partner before the first puzzle

Because the game is co-op only, the practical first step is less glamorous than solving a riddle: line up a partner. Make sure you can both use voice chat, agree on a time, and check the platform you plan to play on. The Steam listing specifically calls for a working microphone and an internet connection. If you are shopping on another platform, check that store's listing for its own purchase and setup details rather than assuming they match Steam.

It also helps to settle on a simple way to describe what you see. Numbering buttons from left to right, naming colors consistently, or saying top row, third symbol can save time when two screens show different clues. There is no need to prepare a detective's corkboard. Just give your partner enough detail to find the same object in their own view, then pause long enough for them to respond.

If you do not have a regular puzzle buddy, this is probably a game to plan around rather than buy on impulse. Its core mechanic asks for a second person, and the official listing does not describe a single-player mode. That limitation is also the point: the adventure is built around the awkward, funny, and occasionally brilliant process of two people trying to make sense of something neither can see in full.

We Were Here Tomorrow is due on October 20 for Steam, PlayStation 5, and Xbox Series X|S, according to Total Mayhem Games. Its pitch is straightforward: bring a friend, bring a microphone, and work out what the other Explorer cannot see. The more useful question may be whether your chosen partner can describe a mysterious lever without calling it the thing next to the other thing.