It happened in the stretch of a Nintendo Direct where most people wander off to refill their coffee. No teaser logo, no vague "2027 and beyond" card. A familiar power suit walked back on screen, and Nintendo attached a real launch date, two retail editions, and a set of amiibo to it before the stream even ended. The game is Metroid Ravenous, an all-new 2D adventure starring Samus Aran, and it launches on Switch 2 on January 28, 2027. Pre-orders opened the same evening as the announcement.
If you have followed Nintendo at all lately, you know that pattern is rare. Big franchises often get a name-drop and then years of silence. This time the company treated a brand-new 2D Metroid like a finished plan: date, editions, collectibles, checkout. That confidence alone tells you something about where the Switch 2's first full year is headed.
What Nintendo actually confirmed
Everything below comes straight from Nintendo's own announcement during the September 9, 2026 Direct, so there is no rumor filtering to do here.
- Metroid Ravenous is a completely new 2D side-scrolling Metroid starring Samus Aran, built for Nintendo Switch 2.
- It launches January 28, 2027, and the standard and Special Editions arrive the same day.
- Pre-orders for both editions opened on announcement day.
- The amiibo lineup includes individual Samus and Chozo Statue figures at launch, and a third figure, Samus in her Metroid Suit, comes bundled with the Special Edition.
- The Special Edition also includes the game and a steel game case.
That is a full commercial rollout, not a whisper. And Nintendo has not published prices for either edition yet, so anything you see claiming a number is guessing.
The hook: Samus has to eat to stay alive
Here is the detail that has everyone talking. Coverage of the reveal describes Metroid Ravenous as an "eat or be eaten" entry where Samus feeds off her enemies to stay alive. Nintendo's own messaging leans into the word ravenous, which is doing a lot of heavy lifting for a hero who has spent nearly four decades losing her powers at the start of every game and finding them in glowing orbs.
The classic 2D Metroid loop already has a survival flavor: energy tanks, hidden missiles, health pickups scattered like breadcrumbs. If this game turns enemies themselves into the meal, the loop changes shape. Every fight becomes a resource decision. Do you engage the creature guarding that corridor, or slip past and hope another snack shows up before your energy bar bottoms out? It sounds closer to the tension of the original Metroid on NES than to the generous checkpoint-driven pacing of recent entries.
Worth saying plainly: Nintendo has not explained the exact mechanics, no difficulty details, no hands-on previews exist, and the trailer shows cinematic footage rather than a systems breakdown. Treat "feed off enemies" as the confirmed premise, and everything else as informed curiosity until January.
Why a 2D Metroid with a hard date matters for Switch 2
The Switch 2's lineup is stacking up fast, and this Direct was the moment it stopped feeling like a launch-year console scrambling for software. One day earlier, Nintendo had already rolled out the Zelda 40th Anniversary Direct with the Ocarina of Time remake and a special edition console. Then this Direct piled on: Kirby and the World Beyond in Spring 2027, Persona 6 on Switch 2, Monster Hunter Wilds ported over on December 4, 2026, The Witcher 3 remaster landing September 29, 2026, Resident Evil 2, 3, and 4 remakes on October 16, 2026, and Pikmin 4's Switch 2 Edition in November.
Metroid Ravenous sits in late January, right in the post-holiday gap where consoles traditionally starve. If Nintendo's first-party lineup holds its dates, early 2027 suddenly has a reason to exist. That is a healthier sign than any press release about momentum.
Editions and amiibo: what you would actually be buying
Nintendo is offering two versions, and the split is easy to understand before you look at either checkout page.
Standard Edition
The game, on its own. If amiibo and steel cases do nothing for you, this is the whole decision. Pre-orders are already open.
Special Edition
This bundle packs the game, the Samus Metroid Suit amiibo, and a steel game case. That third figure is the interesting one: Samus in her Metroid Suit, an armor state the series usually saves for late-game reveals. If Nintendo is building an entire edition around that figure, the suit clearly matters to this story.
The separate launch-day amiibo round out the set: Samus in her standard look and a Chozo Statue. Collectors will recognize the pattern from other first-party launches, where amiibo pre-orders close long before the software does. If you want the full trio, the Special Edition is the only place the Metroid Suit figure is sold, and scalper math says it will not get cheaper.
A new 2D Metroid with a firm date, pre-orders live the same day, and a Metroid Suit amiibo locked to one edition. Nintendo is not being shy about this one.
Pre-order now or wait for January?
Neither answer is wrong, and the honest version depends on one question: do you trust the date?
If you pre-order now, you lock in launch-day delivery of whichever edition you want, and history says the Special Edition is the one that gets scarce. Nintendo collectors watched far smaller runs disappear within hours during the Switch 2's own launch window. The risk is simple: dates move. If January 28 slips, your money sits in a pending order for longer than planned, and that is the entire downside.
If you wait, nothing bad happens to the standard edition. Base copies of first-party Nintendo games restock constantly. You lose almost nothing by deciding in December, unless you specifically want the Special Edition and its bundled figure. That one is a different story. Bundles with exclusive collectibles have a habit of becoming after-market purchases at painful prices.
A reasonable middle path: decide now whether the Metroid Suit amiibo matters to you. If yes, pre-order the Special Edition while it is guaranteed. If no, bookmark the standard edition and set a reminder for a week before launch, when reviews will exist and the date will have either held or moved.
Where this leaves the 2D Metroid lineage
It has been a long wait. Metroid Fusion arrived in 2002, Zero Mission followed in 2004, Samus Returns came in 2017, and Dread closed the book in 2021 with the best-selling 2D entry the series has seen. Ravenous continues that modern 2D run on far more capable hardware, with a premise that pushes harder into horror territory than anything since Fusion's SA-X chases.
There is also a quiet franchise-health signal here. Metroid spent the 2010s as the franchise Nintendo forgot, then Prime 4's troubled development stretched across most of a decade. Now the company is scheduling 2D and first-person sides of the series back to back across consecutive years. That is what a franchise looks like when a publisher actually believes in it again, and players who grew up on Fusion and Zero Mission are the exact audience for it.
Between now and January 28, 2027, the practical move is small: wishlist or pre-order through Nintendo's own store, decide on the edition based on that amiibo question, and let the review window do its job. Samus has waited long enough that a few more weeks of patience costs nothing, unless the Special Edition is calling your name. And knowing this fanbase, it probably is.
Sources for everything above: Nintendo's official announcement, the Metroid Ravenous reveal trailer on Nintendo's channel, and recaps from Crunchyroll News and SavePoint Gaming.


